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Pitching a Useful School App Part 1 of 5

Start with a problem

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Pitching a Useful School App

Cleo, Arun, Jade, Blake

fiktiv

fiktiv · KI-Stimmen / fictional · AI voices

Getting started

Cleo

0:15

For our design project, we are pitching a school homework app. We should start with a problem users describe, rather than add every impressive feature we can imagine. A pitch needs a reason for each choice.

Arun

0:13

Three classmates told me they miss deadlines because information is scattered across different pages. That suggests a useful problem to explore. It does not prove that every pupil wants a new app.

Jade

0:14

I would test a simple deadline list first. We can use invented assignments and names in the prototype. We do not need real pupil information to find out whether the screen is understandable.

Blake

0:15

I can check the wording of our pitch. I helped with a design club in the United States. We learned that saying an app is for everyone is easy; showing who tested it is more useful.

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Who's talking?

  • Cleo
    British English
  • Arun
    British English
  • Jade
    British English
  • Blake
    American English