Pitching a Useful School App Part 1 of 5
Start with a problem
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Pitching a Useful School App
Cleo, Arun, Jade, Blake
fiktiv · KI-Stimmen / fictional · AI voices
Getting started
Cleo
For our design project, we are pitching a school homework app. We should start with a problem users describe, rather than add every impressive feature we can imagine. A pitch needs a reason for each choice.
Arun
Three classmates told me they miss deadlines because information is scattered across different pages. That suggests a useful problem to explore. It does not prove that every pupil wants a new app.
Jade
I would test a simple deadline list first. We can use invented assignments and names in the prototype. We do not need real pupil information to find out whether the screen is understandable.
Blake
I can check the wording of our pitch. I helped with a design club in the United States. We learned that saying an app is for everyone is easy; showing who tested it is more useful.
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Who's talking?
- Cleo
British English - Arun
British English - Jade
British English - Blake
American English